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So now there are options for storing normals for Modo, LightWave 9.6 or LightWave 10, they each expect to see the normals in a slightly different coordinate system. Updated LWO export with an option for LightWave v10 style vertex normals - it seems that with LightWave v10 LW expects to see normals reversed in direction from LW 9.6 used.
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Some discussion in the forum here: and some animated examples of its use here: It's also possible to use this to get a vertical straight snap line along that perpendicular as well. Then when you snap on to that start point you can draw planar shapes like a circle from center point or rectangle from center and it will align perpendicular to those 2 crossing construction lines. New construction line snap plane feature - you can now make a "quick snap plane" by drawing 2 construction lines that share the same start point. Updated STL export for object names - if there is a single object being written to the STL file and it has a name, that name will be written as the object label in the file instead of just the generic "OBJECT".
#Moi3d custom snap how to
Updated Flow to pay attention to where you click on each surface to control how to match the results up - you click near the end of an edge on each surface and UVs will be flipped or swapped as needed to make those areas aligned, see this post for some more description: Īdded a "Flip surface normal" checkbox option to Flow so you can flip the result in the vertical surface normal direction if it is reversed from what you need. New "Projective" option for Flow which can help for applying objects on to a localized area of a target object more like a decal rather than covering the entire surface like regular Flow. New Twist command (Transform > Deform > Twist, no icon yet) for deforming objects by twisting them around an axis line. There may be some regressions due to all this various library churn, let me know if something that worked in v2 doesn't seem to work in v3. Also updated to the newest release of the Solids++ geometry library which has some various bug fixes in it. Major overhaul to many internals - the UI is now based off of WebKit/JavaScriptCore instead of mshtml.dll/JScript.dll, updated to new OpenNURBS v5 library for reading 3DM files - this enables reading of Rhino v5 files and should round trip stuff like extended layer properties to Rhino v4 better. Also you can use Ctrl+click on that same spot to set a selection filter which is also new. New selection indicator in the scene browser - shows a yellow dot on the right hand side to show if an item has selection or not, also now click on that spot to select or deselect things in the scene browser. New Flow command (Transform > Deform > Flow, no icon yet) for deforming objects from one "backbone" to another, some examples in these forum posts: